HelloOO7

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V. 1.5.4, which should work according to the wiki does the same (+can't find sqrt in libm.so). Though I'm using bionic libs from Oreo, I'll try the old ones too....

@krnlyng Libs from Lollipop crash with: `unimplemented but required: pthread_gettid_np` Haven't been able to find any version of 4.x for RPi3 nor 2, do you happen to know one? By...

@thp Yep, tried them and it definitely looks more promising. https://pastebin.com/mNEPzn1u (log) It just hangs from there, but it's definitely progress!

Nice, debug mode shows some more useful info. Looks like apkenv is running just fine (the terminal is full of constantly updated lines like: gl*****() gl() etc. It seems that...

Yep, I already made sure the library works and ran glxgears under X11 (same env vars, just changed the executable). It ran really good. Everything is in the same directory....

Yep, I am following the aforementioned guide. ``` LC_ALL=”C” LIBGL_FB=3 LIBGL_GL=21 LIBGL_DEFAULTWRAP=2 LIBGL_FBOFORCETEX=1 LD_LIBRARY_PATH=/home/pi/code/monolibs mono StardewValley.exe ``` The results are the same as if I use only the LD_LIBRARY_PATH with...

It looks like all the video options are enabled in SDL2 by default (OpenGL desktop and ES, X11, Vulkan etc.). I've compiled the library and moved it into Stardew Valley's...

It looks like my SDL2 library is found and being used, however there is no libGL mention whatsoever. I recompiled it again with OpenGL video enabled and GLES and RPi...

Axiom Verge gets a little bit further but there is still no success when obtaining a graphics adapter. ``` LD_LIBRARY_PATH=/home/pi/code/monolibs/ LIBGL_GL=21 LIBGL_DEFAULTWRAP=2 LIBGL_FBOFORCETEX=1 LC_ALL="C" LIBGL_FB=3 mono AxiomVerge.exe 2019-02-23 13:05:49,502 -...

Alright, I did that again, it's still using the one from my monolibs directory. Which was compiled against desktop GL (though the ES support got bugged in as I said),...