HelloOO7
HelloOO7
No libGL library is loaded, that's where the problem lies I suppose. Maybe SDL2 puts ES in priority and as a result does not contact gl4es. And it looks like...
Forcing the libGL makes gl4es load (that's kind of expected though). However, neither Axiom Verge or Stardew Valley are making use of it. In fact, Axiom Verge does not load...
Well, I'd rather not use Prototype because of our... experiences from #66. I installed neverball (which worked before) and it actually gets somewhere. It does not launch though. Using libSDL...
The initial issues were segfaults on Minecraft and OpenMW, both were resolved, though OpenMW ended up running 4-5 FPS, so I doubt everything was fine. We never got Prototype to...
Well, Xash does not work either. Using the system libraries, it fallbacks into dedicated server mode, using SDL2 with only OpenGL and X11 enabled, it throws "No available video device"...
Hmm, I'd say it fails at initializing GL with SDL2, considering FNA has crashed at video init. As for Xash, there's no difference when launching with standard LD_LIBRARY_PATH and when...
Hey, I'm trying to get Xash to run on a RPi 3 and I'm having issues similar to OP's. I've compiled SDL2 with: `./configure --disable-pulseaudio --disable-esd --disable-video-mir --disable-video-wayland --disable-video-opengl --enable-video-opengles`...
@a1batross I am aware that RPi supports GL, which is also most possibly the reason why it worked without nanogl. As I stated before, the performance was identical. The gl_renderer...
@a1batross So I got it to work with VideoCore 4 HW renderer shown in r_info using the Retropie libSDL 2.0.8. However, I can't get past the menu as the game...
@mittorn It works... kinda. Even though I installed x11eglrpi, it still fallbacks to dedicated mode in X. That doesn't really bother me though, because I'm using CLI and/or EmulationStation for...