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Allow FlxSoundAsset from ByteArray

Open Geokureli opened this issue 3 months ago • 0 comments

new FlxSound().loadByteArray exists but there's no way to pass a byte array into FlxG.sound.play/load. If FlxSoundAsset took a ByteArray those methods would work and we could have a better name convention for loadEmbedded/loadByteArray

Geokureli avatar Aug 25 '25 23:08 Geokureli