flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
Don't merge it yet untill https://github.com/openfl/openfl/pull/2577 is merged
I know there's already a PR that's been merged in lime [right here](https://github.com/openfl/lime/pull/1510) but that build doesn't seem to be public yet, sooo I decided to make this support as...
- **Haxe version:** i dont even fucking know ________________________________  Im using Haxe 4.2.5, I'm trying to make a Friday Night Funkin' Mod, **I CANT.** You guys need to make...
This allows you to call a new camera.fade() while one is running.
For the purposes of optimization, it would be useful to have the ability to initialize a character's animations by creating a frame collection which is able to pull from two...
this is an outdated PR. I need to update it with latest dev changes, and I'm still just trying out the idea
## Breaking Changes There are a few breaking changes in various PRs so it looks like it's time to consider a new major version - [x] #2422 - Breaks old...
allows `FlxSpriteGroups` to be treated as a single colliding object rather than a group of colliders when passed into `FlxG.collide` or `FlxG.overlap`
I use a laptop with a smallish screen of 1920x1080 resolution. Windows provides a system setting, System -> Display -> Scale, which I set to 150% and this makes most...