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Free, cross-platform 2D game engine powered by Haxe and OpenFL

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Don't merge it yet untill https://github.com/openfl/openfl/pull/2577 is merged

I know there's already a PR that's been merged in lime [right here](https://github.com/openfl/lime/pull/1510) but that build doesn't seem to be public yet, sooo I decided to make this support as...

- **Haxe version:** i dont even fucking know ________________________________ ![image](https://user-images.githubusercontent.com/99573698/179780998-c4395925-5568-4e36-8989-73c437e04aa5.png) Im using Haxe 4.2.5, I'm trying to make a Friday Night Funkin' Mod, **I CANT.** You guys need to make...

This allows you to call a new camera.fade() while one is running.

For the purposes of optimization, it would be useful to have the ability to initialize a character's animations by creating a frame collection which is able to pull from two...

New Feature

this is an outdated PR. I need to update it with latest dev changes, and I'm still just trying out the idea

## Breaking Changes There are a few breaking changes in various PRs so it looks like it's time to consider a new major version - [x] #2422 - Breaks old...

allows `FlxSpriteGroups` to be treated as a single colliding object rather than a group of colliders when passed into `FlxG.collide` or `FlxG.overlap`

I use a laptop with a smallish screen of 1920x1080 resolution. Windows provides a system setting, System -> Display -> Scale, which I set to 150% and this makes most...