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GUI library for HaxeFlixel

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https://github.com/HaxeFlixel/flixel-demos/blob/master/User%20Interface/RPG%20Interface/source/SaveSlot.hx#L42 ![](http://i.imgur.com/LVq2xbL.png) If I click on play nothing happens(should be some console output)

FlxUI doesn't checks `visible` attribute for `sprite` in `_loadSprite` function ``` xml ```

Hi Lars and great people from Level Up Labs, I have a popup based on RPG Interface demo/popup_demo.xml to show up at center of the screen I got a map...

Hey I've been working on this feature where you can scale down a textfield to either: 1) Fit a single line textfield to a defined width 2) Fit a multi...

The following will crash when running in debug windows mode. It works ok in flash. It is only when I change the font that the problem occurs. I believe the...

Some sort of UI editor, whether it'd be in-game (preferable IMO) or using an external software would be extremely handy for obvious reasons.

With a lot of data, the height of the drop down menu will simply exceed the screen height. There are two options to solve this issue in my opinion: -...

To preface, this is HaxeFlixel 4.11.0, with Lime 8.0.0 and OpenFL 9.2.0. I'm using the latest release of Flixel UI, not the latest commit. - The XML reader automatically changes...

Pretty self-explanatory. Because we have to create the UI XMLs manually, having a schema would be very helpful so we don't have to constantly refer to the unfinished documentation or...

The bug is that the hitbox of the slider is not on the same camera as the slider itself. This issue seems to have been fixed in a Psych Engine...