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FlxUIInputText doesn't like to change fonts when in Windows mode

Open kdm2k6 opened this issue 9 years ago • 1 comments

The following will crash when running in debug windows mode. It works ok in flash. It is only when I change the font that the problem occurs. I believe the font is ok as I use it elsewhere without problems

_resize_input = new FlxUIInputText(0,_screen_dimensions.height - 275, third_of_screen_width, "200", 50, FlxColor.BLACK, FlxColor.WHITE,true); _resize_input.font = KdmStyles.BOLD_FONT; add(_resize_input);

Thanks

kdm2k6 avatar Sep 13 '14 21:09 kdm2k6

Can you link to a minimal example project of this crash happening? I can't reproduce without some more context.

larsiusprime avatar Jan 19 '15 19:01 larsiusprime