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GUI library for HaxeFlixel

Results 58 flixel-ui issues
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Although, this may apply more generally to all HaxeFlixel substates...

I recently updated from 1.0.2 to 2.2.0. I've been creating some FlxUIButtons dynamically and previously I was stamping them from another FlxSprite that has all the frames. On updating it...

When targeting html, empty FlxInputText(no characters) is narrower in height than with any characters. How to reproduce: ``` haxe class PlayState extends FlxState { override public function create():Void { var...

I want to modify the text in a tooltip's body dynamically (to inject values via firetongue.) But there doesn't seem to be a way to get the tooltip: 1. putting...

I have code like this in my play state: `haxe FlxCamera.defaultCameras = [FlxG.camera];` I have it there because I later add a camera to have a big scrollable FlxTilemap that...

Beginning with the second time there's a tooltip (any tooltip) it has an arrow as it should. flixil-ui 2.1.0, flash

I cannot check checkboxes with my gamepad? Mouse works well. Is it not implemented? Will it be implemented? Thanks for your help. I really like the Flixel-UI kit! :)

Setup: Win 10, Xbox 360 wireless controller using a wireless receiver. It appears that if we set up a custom FlxUICursor to use FlxUICursor.GAMEPAD_LEFT_STICK, it'll call checkJustPressed() before there's a...

This is observable in RPG Interface: Default asset test -> Popup -> Click any of the buttons. The popup should be closed and and print what button has been clicked...

There is special logic inside `FlxUI.onFocus()` to prevent clicking through the dropdown list of a `FlxUIDropDownMenu` (e.g. if there is a button under it). However, this logic iterates over the...