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GUI library for HaxeFlixel

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The xml below produces the attached screenshot. The problem is that the font from the definition is not applied to the last radio in the group. If I change the...

The xml below results in the attached screenshot. When a `radio_group` does not have a `use_def` attribute the order of the radios is reverse. ![radio_groups](https://user-images.githubusercontent.com/4580051/78378988-04a92f80-75d2-11ea-806c-c6bc91759ede.png) ``` ```

Haxe version: 3.4.7 Lime version: 7.3.0 Flixel version: 4.6.1 Build: html5 OS: macOS 10.14.4 Browsers: FF66.0.3, Opera58.0.3135.132, Safari12.1 If I try set the width for newly created component of FlxUIInputText...

When providing a background color for FlxInputText widgets via an XML generated FlxUI the game crashes with this error: ``` Uncaught TypeError: Cannot read property 'bitmap' of null at flixel_graphics_tile_FlxDrawQuadsItem.render...

The main grey slice9s in the RPG interface demo have a single pixel gap on the left/right on windows. Haxe 4 preview 5, openfl 8

See The RPGInterface demo. Toggle between the two languages and notice how the labels flicker from left to right for a frame.

I'm adding this because I need it myself :) Maybe this could be build from a modified flxbackdrop or something - with customizable height/width.

I simply created it like this: ``` haxe var colorSwatch = new FlxUIColorSwatchSelecter(50, 400, null, [0xFF0000, 0x00FF00, 0x0000FF]); add(colorSwatch); ``` Then it crashes while setting the `midTone` because the `colors`...

As in the loadGraphic method on regular FlxSprites. Handy for when you want to manipulate the gfx for a certain sprite instance without affecting others using the same bmp resource.

Setting center_x to "true" in an XML layout produces the following crash: ``` Invalid call Called from flixel.ui.FlxTypedButton::set_x line 585 Called from flixel.addons.ui.FlxUITypedButton::set_x line 1147 Called from flixel.addons.ui.FlxUI::_loadPosition line 4970...