AndyHao
AndyHao
我是babylonjs的开发人员,很高兴能看到这个项目,最近刚刚开始研究gis,我现在有几个问题想请教一下大佬, 1、下图下钻一个大的地图瓦片,我观察到一个瓦片下钻一级会生成4个小的下级地图瓦片,项目中是使用了立方体网格生成4个新的网格嘛?还是利用下级的4张地图贴片组合成一张重新贴上去。 2、three-tile是开源吗?近期有计划做babylonjs版本的计划吗?以及商业引用是否收费问题。
hello,I export a glb file from unity scene,it can't import in blender.I found that this file has entensionsRequired KHR_materials_pbrSpecularGlossiness.Can I export a glb model without the KHR_materials_pbrSpecular Glossiness extension?
Hello, I noticed that when exporting the glb model, it is possible to export the lighting map UV, but the UV is automatically normalized to the 0-1 range. In my...