UnityExporter
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When the exporter is used together with unitydraco and unity gltFast, it causes a memory leak
I noticed that the exporter used GLTFUtility, and I imported Draco GLB into Unity using Unitydraco and Unity GLTFast. First, I cancelled the GLTFUtility GLB import. However, I still encountered the problem of Unity memory leakage
Can you make a small video and show ?