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When the exporter is used together with unitydraco and unity gltFast, it causes a memory leak

Open Happy0Ending opened this issue 1 year ago • 2 comments

Happy0Ending avatar Aug 07 '24 02:08 Happy0Ending

I noticed that the exporter used GLTFUtility, and I imported Draco GLB into Unity using Unitydraco and Unity GLTFast. First, I cancelled the GLTFUtility GLB import. However, I still encountered the problem of Unity memory leakage

Happy0Ending avatar Aug 07 '24 02:08 Happy0Ending

Can you make a small video and show ?

MackeyK24 avatar Aug 12 '24 14:08 MackeyK24