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Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh...

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@Habrador Thanks for your time! I have found a bug in the ear clipping script. The ear vertices list is empty, therefore the triangulation stops semi-finished. The expected behavior would...

Hello. I'm trying to create a constrained delaunay graph using _Delaunay.ConstrainedBySloan and I'm getting the below error: NullReferenceException: Object reference not set to an instance of an object Habrador_Computational_Geometry.PointTriangulationIntersection.TriangulationWalk _Habrador...

Hey, thanks for making this very useful. I did have some issues with the clipping Greiner Hormann clipping which I think fixed or made less broken. If you have to...

Would you consider compiling this into a git package so that we can add it via the package manager? this means we would be able to get updates if we...

I've never seen a cutting plane like this, that separates each island as a different mesh. AWESOME WORK. But I must say I do a lot of mesh generation and...

Hello Erik. First, thanks for your great job . I mainly used your jarvisMarhsallAlgorithm2D. I wanted to raise your attention upon the following trap in which I have fallen quite...

* allow the incremental delaunay algorithm to keep colors of previous vertices when adding new ones. ![voronoi](https://user-images.githubusercontent.com/829652/91031451-dec40c00-e600-11ea-8e5f-eec19506d1a6.gif) * refactor (allow transformation to mesh to use the same mesh pointer) *...

Hi, to install you must use this link in the Package Manager: https://github.com/uta-org/Computational-geometry.git?path=Assets/_Habrador%20Computational%20Geometry%20Library