Tucker Hoog

Results 6 comments of Tucker Hoog

These were my four fixes for this quest: https://gitlab.com/Grahf0085/atavism/-/commit/03a9dd670becfa0ffbfd16cc86a0cfd47aee51a3 then https://gitlab.com/Grahf0085/atavism/-/commit/a36684d71ed6463179531c1228dc8afc44ed68e9 then https://gitlab.com/Grahf0085/atavism/-/commit/c3398e19d153eef3363b5e9685c3989d254df4eb then https://gitlab.com/Grahf0085/atavism/-/commit/de7b46382f9b44e5beb5b2c0994ba476fb0ada1a I'm looking into converting it to IF framework

Can you edit 6_2_The_Pirates_Cove.lua and change the xi.zone.NORG section to this. It moves event 98 from Gilgamesh to the door. ``` [xi.zone.NORG] = { ['_700'] = { onTrigger = function(player,...

It's strange that the workaround is used for ZM "The Hall of the Gods" (https://github.com/LandSandBoat/server/blob/330a9fe63ba130a53da64db6176f11f42867a742/scripts/missions/rotz/11_The_Hall_of_the_Gods.lua#L6) but no one wants it used here. I'm guessing the door needs some animation. Not...

Added issue related to this PR: https://github.com/LandSandBoat/server/issues/7573

> Why set something to Base/ROZ? Wouldn't it be one or the other? Which one do you want?

> Why set something to Base/ROZ? Wouldn't it be one or the other? Which one do you want? > Given that these are our settings for enabling/disabling content: > >...