Bastok Mission 6-2, The Pirate's Cove. Unable to get cut scene to advance mission.
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OS / platform the server is running (if known)
Ubuntu
Branch affected by issue
base
Steps to reproduce
I started in Bastok and progressed through the Bastok missions. After starting Bastok mission 6-2 and zoning into Norg, I was presented with the option to start the Zilart Missions, I chose yes.
Expected behavior
After accepting the Bastok 6-2 mission, The Pirate's Cove, you are to speak with Naji who directs you to Norg to speak with Gilgamesh. If you have not yet started Rise of the Zilart missions, you will get the CS once you zone into Norg. You should be able to speak to the Oak Door until you are provided the appropriate CS asking for a Frag Rock from Ifrit's Cauldron.
This is not happening. I am getting "The door is locked tight".
https://ffxiclopedia.fandom.com/wiki/The_Pirate%27s_Cove
Can you edit 6_2_The_Pirates_Cove.lua and change the xi.zone.NORG section to this. It moves event 98 from Gilgamesh to the door.
```
[xi.zone.NORG] =
{
['_700'] =
{
onTrigger = function(player, npc)
if player:getMissionStatus(mission.areaId) == 1 then
return mission:progressEvent(98)
end
end,
},
['Gilgamesh'] =
{
onTrade = function(player, npc, trade)
if
player:getMissionStatus(mission.areaId) == 2 and
npcUtil.tradeHasExactly(trade, xi.item.FRAG_ROCK)
then
return mission:progressEvent(99)
end
end,
},
onEventFinish =
{
[98] = function(player, csid, option, npc)
player:setMissionStatus(mission.areaId, 2)
end,
[99] = function(player, csid, option, npc)
player:confirmTrade()
player:setMissionStatus(mission.areaId, 3)
end,
},
},
Thank you for the work around. However, is there a better way to do this?
It's strange that the workaround is used for ZM "The Hall of the Gods" (https://github.com/LandSandBoat/server/blob/330a9fe63ba130a53da64db6176f11f42867a742/scripts/missions/rotz/11_The_Hall_of_the_Gods.lua#L6) but no one wants it used here.
I'm guessing the door needs some animation. Not sure
Anyways it's exactly what you asked for: " You should be able to speak to the Oak Door"
https://www.bg-wiki.com/ffxi/Bastok_Mission_6-2
speak with Gilgamesh behind the Oaken Door
https://ffxiclopedia.fandom.com/wiki/The_Pirate%27s_Cove
speak with Gilgamesh through the Oaken Door at (K-8) in Norg
You have go past the Oaken Door and speak with Gilgamesh directly as the Oaken Door does not give the CS to ask for the items needed cause you have speak to him until he ask for the required items.
It's strange that the workaround is used for ZM "The Hall of the Gods"
That's not a workaround either. Sometimes the mission is advanced by examining the door, which triggers a cutscene, and some other times it's advanced by opening the door and speaking with Gilgamesh, which triggers a cutscene.
There are quite a lot of captures and youtube videos of this missions available. https://youtu.be/jGsaK-OFLWs?t=100 <-- ZM11, Examine the door. https://youtu.be/RS5t7Wam8MM?t=233 <-- Bastok 6-2, speak with Gilgamesh directly.
Claywar spent a shitload of time running and rewritting this missions for them to be accurate. Suggesting a workaround was used without even doing the bare minimum of fact-checking is quite insulting.
If I remember correctly, I have to be able to get behind the door to speak to Gilgamesh. If I click on the door, I get "The door is locked tight."
I've spoken to Comitiolus, the guard beside the door. He states, "So you're the adventurer they call
I'm not sure what I'm missing here. I don't believe I have any active quests that would lock the ability to see Gilgamesh. The server is vanilla besides having the AH modules installed. Any assistance is appreciated.