GothicVR
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Fan project recreating the classic Gothic I and II experience in VR.
Currently we only can start game with "New Game" and when switching worlds, they will be always reset (loaded from scratch). Phoenix delivers APIs for Save/Load. We need to implement...
# To test 1. Load up world and check if fireplaces change colors for lights # Testing * [ ] Tested with PCVR * [ ] Tested with Pico /...

The world is currently unlit. We need to implement lighting. - [x] Use vertex color lighting of outdoor geometry. - [x] Add vertex normals. - [ ] Use lightmaps for...
Best example how routines work is with the OC guard. 1. When he spawns in G1, he walks from right to left. 2. When dialog with him is quit, he...
Whenever possible, let's read values for the game from the appropriate INI files. TODOs: 1. Read the ini files into memory - Done 1. Check which values are already used...
When selecting the build jobs from Unity Navigation, it throws NULL exceptions for these two features as they aren't included right now. It means we can't build via Runner that...
Does it add performance and or simplifies code? https://docs.unity3d.com/Manual/BlendShapes.html