Goosius1
Goosius1
- Currently the indicated method first gathers a list of all unclaimed coords on the map - I believe this is unnecessary - Rather I think we only have to...
- Currently placing a river port checks for the biome, but it decides how to check based on the "check by block" config, which is quite messy. - In addition,...
- The sitting memory usage of provinces is high - Improve it - How ? - Consider perhaps a lazy-loading scheme: - province coords are not loaded from disk until...
- It feels like this might speed up a lot of operations - Look into it
- The hexagonal dymap view of the borders looks very wonky by all account - So something about that (Maybe just turn off provinces on hexagonal view)
- Outline: - With this integration, resources would belong to a province, not to a town - And so there would be no "rerolling" of resources etc., much less hassle...
* This is a nexus:  * The source of these mysterious entities is unknown. * They don't appear to have any negative effects on the game. * Because they...
- Currently this takes a long time - Could we optimize this by keeping a running total for each generation object (in a map?), of how many chunks each new...
DESCRIPTION - With certain region defs, this happens:  - What you are seeing here is regions being generated in a NorthWest direction. - This seems to happen when the...