Goosius1

Results 40 comments of Goosius1

Issue: With this system as currently written, players will cheat by making many road plots inside their town and just building houses on them Solutions? - First mark all roads/sea-lanes...

Note that with current design, players will use these for streets and plazas....and actually that functionality could overall be good for servers.

Issue: With current design, players might use transport plots in a hostile way ....e.g - A player building roads all over an empty area, just to stop others settling there....

By coincidence I was commenting on a server recently on the town-peacefulness-cost, and, for what its worth here is my view, as summarized in my post there: **RECOMMENDATION** - In...

Hi Flag, - The requirement here is very good (e.g. prevent that camping), but I fear that a short-range TP could be exploited e.g. Given 2 players, a resident A,...

Hi Flag I made a branch-from-siegewar with just the above post-spawn-pvp-immunity time thing (bcs ppl are now getting slaughtered a lot during sieges in the trial😂), gonna test it this...

- Damage prevention feature added, its now in the siegewar branch - Local testing was good, lets see now if players in the trial find a way to abuse it...

Temporary immunity feature seems to be working fine on the public servers. Also no reports of any exploits yet. One thing is, that it currently uses the player invulnerability flag....

FYI - The post-spawn immunity feature was actually deliberately removed from SiegeWar a few months ago, along with nearly all remaining direct combat effects such as healing modifiers. - The...

I'm thinking at the end of each battle session. Because otherwise a defender's walls might be effective in just 1-3 sessions, and be in an unusable demolished state in every...