Goosius1
Goosius1
* There is a problem with the described solution, because say a player dies in a siegezone and keeps their inv, which is good......well if we spawned them to some...
Info fromRomvlny: how to use their api: https://github.com/pl3xgaming/Pl3xMap/wiki/Basic-API
- FYI I have a branch for this https://github.com/Goosius1/SiegeWar/tree/SW-283 - In it, I've made some progress on adding the integration - If anyone wants to pick it up no problem...
**Initial Script Draft** Notes: - The target audience (ie who the script reader is talking to) will be players - In other words, the same target as the Towny videos...
- Got in contact with Major Graft a week or so ago - Currently waiting for Major to get back to use after familiarizing himself with using the system on...
- Major Graft let me know he is busy with other things right now - But he expects to start coming back to this within perhaps a month or so.
Hi there's 3 issues here **Issue 1:** - The siege is not deleted after the progress is 7/7 complete - This is the way sieges have always worked. The siege...
- The siege aftermath is meant to stay the siege immunity is over. So 6.9 days. - The reason Sieges stay active for the normal duration even after an attacker...
- It looks like the egg drop (world.dropNaturally(eggs)) is being intercepted by the daily egg limiter - This is not good, both because it prevents the resources being collected unless...
- Applied solution 1. Removed eggs from both limits, and offers, and disabled the item spawn limiter. - For release, we will just include a note that eggs are not...