SiegeWar
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Suggestion: Create SiegeWar Tutorial Video
Is your feature request related to a problem? Please describe.
- It would be great to have an introductory tutorial video for SiegeWar
- This would be targeted at people who already know Towny and want to add SiegeWar
Describe the solution you'd like
- Required:
- A script
- Since there is a lot to the system, be sure to focus on the essentials (otherwise it would end up as 2 or 3 videos which I think we should try to avoid for effectiveness)
- One or more servers on which to demonstrate key siege mechanics
- Its best if the demonstrations could be as accurate as possible to average public-server-sieges e.g. including built up towns and multiple players.
- Somebody who is good at videos and available.
- A script
Describe alternatives you've considered N/A
Additional context N/A
Initial Script Draft
Notes:
- The target audience (ie who the script reader is talking to) will be players
- In other words, the same target as the Towny videos by Major Graft
- It will be assumed the target players already know Towny, but not SW
- Even though we are 'talking' to players, it is expected the format will be equally useful to staff/admins
- The script will attempt a full introduction to the essentials of SW
- The script will focus on:
- The essentials of the player experience e.g. mainly the PLAYER_ACTIONS, and PLAYER_COMMANDS from the user guide
- The script will not include:
- installation guide information
- admin or staff command
- admin or staff guides
- usage of dynmap (not sure ?. If you do, be sure to talk about map hiding)
- siege types other than conquest (not sure ?)
- The script will try to hit all the following informational items:
- Introduction
- What is SiegeWar briefly, including:
- Sieges
- The SiegeWar system allows wars to be conducted by means of "Sieges".
- War on Demand
- Players, not server staff, decide when sieges start.
- Minimally destructive
- With default settings, SiegeWar is completely non-destructive:
- Builds (houses, monuments etc.), cannot get destroyed
- Towns cannot get destroyed
- Nations cannot get destroyed
- But individual servers can change their default settings to allow more destructiveness
- With default settings, SiegeWar is completely non-destructive:
- Whole Server system
- The system applies to the whole server
- This is possible because the system meets the needs of both warlike and peaceful players
- In particular:
- Warlike players can theoretically conquer the whole world by force
- Peaceful players can active the special peacefulness feature, making their their towns completely immune to attack, while also vulnerable to peaceful occupation.
- Sieges
- What is SiegeWar briefly, including:
- Setup siege ranks
- To start a siege: nation rank of king/general is needed
- To participate in a siege: nation rank of solder is needed (probably don't mention town guards)
- Start Siege:
- Place coloured banner outside target town
- When siege starts, a deposit of money is taken from the nation bank, which is put into a virtual "war chest". which will be given to the ultimate siege winner
- View Siege information
- Town screen ....just go "/t"
- HUD .... go "/sw hud
- Wait for a Battle Session to begin:
- Gain Battle Points:
- Kill Enemy Players:
- Gain Banner Control:
- Banner Control reversal bonus (important)
- Win Battle:
- Side with highest battle points wins the battle
- The winner's points are applied to the Siege Balance
- Win Siege:
- Timer victory.
- Siege last a maximum of 3 days, to make sure defenders have time to respond to the on-demand attacks
- When the siege timer hits 0, if positive, attacker wins, if zero or negative, defender wins.
- Town surrenders (mayor place white flag next to siege banner) ..... siege ends early, Attacker is declared the victor
- Abandon attack (attacking nation place whole flag next to siege banner).... siege ends early, defender is declared the victor
- Timer victory.
- Post-Siege Actions
- Plunder town:
- Invade town:
- Peacefulness
- Town Peacefulness
- Nation peacefulness
- Introduction
- Got in contact with Major Graft a week or so ago
- Currently waiting for Major to get back to use after familiarizing himself with using the system on servers.
- Major Graft let me know he is busy with other things right now
- But he expects to start coming back to this within perhaps a month or so.