Goodlyay
Goodlyay
The original Minecraft classic 0.30 client behaved this way, and the matching behavior in ClassiCube client is intentional.
Using [BlockDefinitions ](https://wiki.vg/Classic_Protocol_Extension#BlockDefinitions) you can make your own faux water block that uses collide "1" (Swim-through), which does not implement the offset hitbox. On MCGalaxy, this should be as simple...
> > > Should be closed. Solution discussed, no implementation needed. I would leave that up to UnknownShadow200. One thing I didn't mention is that you technically cannot create a...
I assume you mean behavior like [interpolate](https://minecraft.fandom.com/wiki/Resource_Pack#Animation) tag from modern Minecraft. The way this works is that the current frame is linearly interpolated to become the next frame using alpha...
Very cool idea. I would add that I think having to tie the translation table to the texture pack is a bad idea. This would only increase the issue that...
> > > I personally wouldn't mind a way to disable physics altogether, whether as an option in the client or perhaps a flag in the map file (though I...
may i ask in what scenario this would be useful?
interesting ideas... it also sounds like these would do well to be combined with some sort of camera lock feature though
Nether portal isn't used in ClassiCube, but fire would be pretty cool to have added. You could probably just post your writeup in this issue and one of us could...
The purpose of having someone else reverse engineer it is so that UnknownShadow200, who has never looked at the original source code, can then implement his own version without any...