Goodlyay
Goodlyay
> The edge-if-map collision is removed via setting the collide of blockid 7 (bedrock) to 0 (which i think could be a bug) This is intentional
> Maybe that's just me but I find README full of emojis harder to read, especially when an emoji has little to do with the text nearby, and there a...
I don't think it should be in graphics options since it's something that basically breaks the game's graphics. It should only be used if absolutely necessary for performance IMO
That's right, I don't think it should be visible to the user Just giving my opinion on it. Not like I can/would stop someone else from merging a PR that...
I just don't think options that break the game's graphics should be easily changeable. It's not something Minecraft would ever implement, that's for sure. But yes, up to Unk
A server -> client packet dictating the interpolation speed? A clientside setting?
> elements like the menu, chat, hotbar, and crosshair use completely different scaling factors that the user has to fix manually. Which of these values are incorrect by default? What...
I'd also add that ClassiCube is based on Minecraft c0.30, which has no example to follow when it comes to GUI scaling, since the game was a fixed resolution (854...
On one hand this would be amazing to add ambiance to maps. On the other hand this would be amazing for obnoxious audio abuse.
I would assume the solution to this would be something similar to texture packs -- need to get permission from the user to download and enable custom sounds.