Goober5000
Goober5000
This is a really good and comprehensive writeup. Nice work. 👍 At the time I posted the PR, the biggest single missing feature was the weapon viewer. This has now...
Curiously, here one logo appears normally while one logo is faded:  
> Similar? #1309 Oh yes, this looks like the same issue. Wonder why it didn't come up in my search.
Well I took a look through modelrender.cpp with this in mind, and I couldn't see anything obviously out of place. This will require someone with actual graphics knowledge.
There is this bit of code in `material_set_unlit()`: ``` if ( blend_mode == ALPHA_BLEND_ADDITIVE ) { mat_info->set_color(alpha, alpha, alpha, 1.0f); } else { mat_info->set_color(1.0f, 1.0f, 1.0f, alpha); } ``` Since...
Oh very good 👍
This isn't the escort list, but I wrote a script for Inferno that allows monitoring of arbitrary subsystems. It works similarly to the proximity script. [subsystem-monitor.zip](https://github.com/user-attachments/files/18139146/subsystem-monitor.zip)
This is a strange issue and I'm not sure what could be going on. I have a few suggestions on how to start narrowing it down: 1. Does this occur...
> Warning: Trail bitmap TrailTreb1Pur could not be loaded. Trail will not be loaded. That should be non-fatal. It should be possible to continue past that warning until the game...
> `error_check_initial_orders` Added a case for this in FRED and qtFRED. > `save_ai_goals` Added save code > (functions in shipgoalsdlg.cpp) Done, plus the equivalent in qtFRED > The `giveOrder` Lua...