godot_openvr
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OpenVRPose not taking OVRFirstPerson translation into account
I've hooked up OpenVRPose to attach a node to a VR controller. As long as OVRFirstPerson remains at 0,0,0 everything works as expected. I change the OVRFirstPerson translation and the node with OpenVRPose remains where it originally was (origin of 0,0,0).
@TopHatCalavera you always have to make these nodes a child of the ARVROrigin point, you can't place them somewhere else in the scene.
Ah! May I suggest we implement get_configuration_warning to validate the correct configuration?
Yes I think thats a great idea