Sebastian Öjefors
Sebastian Öjefors
Great, thank you for the swift reply. > Regarding your second question about combining work, I will duck that question. Understandably so. I've tried doing my research on it but...
Awesome, thank you very much for that info. I do not at the moment have the fortune to spend that kind of money for a 4090 or anything close to...
Is this something you noticed when you built the DX9 renderer @FrankvdStam? I saw that you mentioned double rendering issues here https://github.com/veeenu/hudhook/pull/21/commits/4241d0b62e987ba2ec9093c6dd2802e8e4632b5c. Is that something you completely fixed, and if...
Hmm, okay, interesting. I will start there. However, just to be clear - Game input isn't completely dead, it's just that sometimes input doesn't reach the game, and these messages...
Oh. Here's an interesting one.. Disabling Steam overlay fixes the game input on Shelter2 & Car Mechanic Simulator 2015 (both DX9), while Niche (DX11) still breaks. It seems that Steam...
> ```rust > pub trait DirectX11Internals { > fn get_device(&mut self, dev: ID3D11Device); > fn get_swap_chain(&mut self, dev: ID3D11SwapChain); > } I've tried to implement something like the above, but...
> Looking at tesseract's source code, I see this `write_images` variable is only used in one place: in [ProcessPage](https://github.com/tesseract-ocr/tesseract/blob/5.3.1/src/api/baseapi.cpp#L1281). > > I suspect this isn't called indirectly by any method...
> I'm not sure how much you'll be able to mix and match. By the time you're using the sys crate the higher level abstraction may not be that useful...
I'm also very interested in finding a way to block game input completely, in all games. I'm going to investigate it over the next month if time allows. > Good...
Interesting. I'm going to give it a download and see if it works for a wide variety of games.