Sebastian Öjefors

Results 41 comments of Sebastian Öjefors

It seems to work almost flawlessly, amazing. The only game I had a problem with so far is Stardew Valley. While game input is definitely blocked, the game 'drops' the...

Awesome. Yeah, there's a lot of interesting stuff in Reshade. The installation process is one. Anyways - I've never done C++ so I haven't got very far with trying to...

> Unfortunately not. Been pretty busy lately, had to cut back a bit on working on these things 😞 No worries, I'll keep jabbing at it when I get the...

Well, I tried it yesterday and while the cursor indeed did show up, it did not do so consistently - at the very least not on my end. So the...

Got an update on this. I've managed to block game input completely similarly to how Reshade has done it. It doesn't work *fully* in all games (just like Reshade). -...

Forgot to mention, the game input issues I have mentioned earlier in [disccussions](https://github.com/veeenu/hudhook/discussions/56) and [issue](https://github.com/veeenu/hudhook/issues/79) are completely gone now, so that's another positive side-effect of this.

Cheers! :D Hmm, with "hook kind", do you mean the hooks in ``CommonHooks`` or ``SetWindowsHookEx``? And the "resulting state" is referring to what exactly? It's definitely implemented in a really...

> Yep, that one. I wouldn't add that, I'd rather have the setup/teardown of `SetWindowsHookEx` be done by the renderers themselves. Much like in the same spots the setting/unsetting of...

Lovely! I've just noticed some sort of deadlock happening with the input after a while, it's most likely some fkup with the keys or the hooks. I'll look into it.

There is most definitely a major fuck up somewhere with the input. At some point during `should_block_messages`, the input freezes completely in Fallout 3 and in other games I've had...