RadixEngine
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A free and open game engine.
Create a CLI interface to validate map files according to the XSD.
I think we need to implement sandbox for radix to test every feature with Radix away from glportal to maintain isolation
https://www.unknowncheats.me/forum/direct3d/189635-imgui-style-settings.html
Only leave very specific rendering routines to glportal
Right now rendering is slow and suffers from high overhead and GPU synchronization issues. In the light of more performant rendering APIs and imrovement of existing ones (AZDO on OpenGL),...
Implement glxinfo test cross-platform test cases. #73 - Distro Info - Kernel info - Cpu and Memory Info - libc Info - OpenGL Info - SDL info
Involves closing the screen on key press.
I will be great to add material editor using node-based examples: 1. [Maya](https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-FAB13FA2-7068-4169-8D27-016B13E5C930-htm.html) 2. [UE4](https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Editor/) 3. [Unity](https://www.youtube.com/watch?v=VWEukRja26U)