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Trigger does not register on ground portal

Open hhirsch opened this issue 8 years ago • 7 comments

hhirsch avatar Dec 15 '17 11:12 hhirsch

@Geertiebear Did you test for this?

hhirsch avatar Mar 02 '18 21:03 hhirsch

Yeah I fixed this today remember?

Geertiebear avatar Mar 02 '18 21:03 Geertiebear

@Geertiebear This bug should still exist. When you pass through a ground portal sometimes triggers won't register so you keep falling. We probably need not only check if the player is inside a trigger right now but in that special case we also need to check if the player passed a trigger very recently.

hhirsch avatar Mar 02 '18 21:03 hhirsch

Oh I didn't realise this issue had to do with triggers my bad.

Geertiebear avatar Mar 02 '18 21:03 Geertiebear

Hi all, is anyone working on this or is it up for grab ? In the second case, is there a simple way to reproduce the issue without making a whole map? I am not really familiar with the editor :/

turlututututu avatar Apr 14 '18 22:04 turlututututu

Hello. This should be reproduceable on n4. There is also a map for testing in the packages testing directory called teleportTriggerTerminalVelocity.xml that has a teleport trigger right above the destination element. So you should fall in a tunnel and trigger the bug easily. Just walk to the box on the floor.

hhirsch avatar Apr 15 '18 05:04 hhirsch

Thanks! I will try that ! :)

turlututututu avatar Apr 16 '18 20:04 turlututututu