Givikap120
Givikap120
### Type Game behaviour ### Bug description When you're choosing global mods in multiplier lobby - in free mod select you don't have info about those mods. This leads to:...
Traceable is a very interesting alternative to Hidden, so I think it's deserves to have pp award. Also I think it should be moved to DifficultyIncrease category, but it's an...
Resolves #25911
List of the changes: - Sliderless velocity is now calculated correctly, using JumpDistance instead of LazyJumpDistance - Stream spacing now calculated correctly, using JumpDistance instead of MinimalJumpDistance+TravelDistance - Penalty for...
Buffs all high SV maps with curvy sliders What to expect: - The most noticeable buff is on high SV tech maps - The half-circle slider is slightly overweight (still...
For review Rework on huis: https://pp.huismetbenen.nl/rankings/players/cognition Doc (info about rework in the second part): https://docs.google.com/document/d/1bp_LQpsVaX1VUL2wfIo7aoeTFPHbpBuO
For review Rework on huis: https://pp.huismetbenen.nl/rankings/players/cognition Doc (info about rework in the second part): https://docs.google.com/document/d/1bp_LQpsVaX1VUL2wfIo7aoeTFPHbpBuO
For review Rework on huis: https://pp.huismetbenen.nl/rankings/players/cognition Doc (info about rework in the second part): https://docs.google.com/document/d/1bp_LQpsVaX1VUL2wfIo7aoeTFPHbpBuO
It used to just spam 50s until it reach target accuracy Now it's actually trying to fit it in realistic way
Closes #28598 Also added distance factor, because you can't doubletap spaced circles So this map (mentioned in issue) +HR won't be as nerfed https://osu.ppy.sh/beatmapsets/1359291#osu/2969884