osu-tools
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Reworked hit result generator based on accuracy
It used to just spam 50s until it reach target accuracy Now it's actually trying to fit it in realistic way
Would be nice to add explanation on what this is doing and why. All I see is logic with no clear reasoning on why it does what it does.
Added very detailed explanation of what I'm doing here. You can remove unnecessary things.
Please copy your implementation to the CLI perfcalc as well: https://github.com/ppy/osu-tools/blob/master/PerformanceCalculator/Simulate/OsuSimulateCommand.cs#L63
Fixed
CodeFactor is fine, don't mind that too much.