Gabriel

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Based on the old comments this was planned for 2.0.16 however it still doesn't work. Was the patch ever added? Got a report in a game that WSAD-movement does not...

This is not very hard to achieve with nginx and works with https. The following config makes grab-site/ available at "your-address/grab-site/" ``` location /grab-site/ { proxy_pass http://localhost:29000/; proxy_set_header Host $http_host;...

Here for comparison: As you know we use Asynchify right now because the normal animation frame API had problems with frameskip. With the Clock refactor this was mostly solved (But...

Also pinging the others: @carstene1ns @rueter37 @fmatthew5876 Could you please compare the Async vs. No async version on both your Computer and your Smartphone and tell me which feels "smoother"....

Works for me. Thats all I can say about this. :/ Can hold FF, move upwards and at the same time open the menu. All works.

This doesn't crash on Linux but UBSAN reports: ``` game_player.cpp:754:24: runtime error: shift exponent 53 is too large for 32-bit type 'int' ```

Yeah this crashes on a 32bit Android (armeabi-v7a) but survives on aarch64 ``` I/DEBUG ( 150): #00 pc 00017804 /system/lib/libc.so I/DEBUG ( 150): #01 pc 0001ed6c /system/lib/libc.so (__assert2) I/DEBUG (...

Simplest solution is replacing ``2

Sorry my solution is nonsense, the value is also totally wrong xD The problem here is that this overflows the integer, so this should be sanitized.

I will add a temporary patch that clamps the values but keep this here open and rename it to remind us to that the RPG_RT behaviour must be checked.