Gabriel
Gabriel
I would map the channel id directly to a audio backend channel. We can increase them to 64 everywhere because they are all software mixing, except for the 3DS. For...
As this finally makes progress in upstreaming I started to update the DynTextPlugin to the latest codebase. https://github.com/EasyRPG/Player/compare/master...Ghabry:dyntext?expand=1 We have to do some API design discussion but PendingMessage and Game_Message...
 An observation I made years ago when porting the Plugin for Deep8: The text rendering is off by 2 pixel (easily shown by rendering an exfont). Though not sure...
There is no sourcecode for DynPEC but this is easy to reverse engineer, here is what the plugin does: ``onEventCommand`` checks for the erase picture command. Not looked into this...
Can you link this overdrive patch?
Everlong : ``` Warning: Unsupported DynRPG function: quicksave Warning: Unsupported DynRPG function: is_minimap Warning: Unsupported DynRPG function: write_text Warning: Unsupported DynRPG function: write_text Warning: Unsupported DynRPG function: write_text Warning: Unsupported...
Please note that SDL1.2 is unmaintained and can break at any time. We highly recommend moving to SDL2. This could be a pixel format mismatch. Look for ``NoAlpha`` in sdl_ui.cpp...
Related #666 Don't think this is solvable without exposing a way to customize this via #1891. At least "Keep in game folder" and "Store in [share/easyrpg]/Choose a path". Besides from...
I saw in a Korean Wiki that somebody says that Korean glyphs outside of "KS X 1001" are missing. Which gave a really useful hint. KS X 1001 only provides...
A note for later: The bigger fonts (shinonome must be splitted by region) could be also stored deflated. This increases the memory usage during runtime, but a game usually doesn't...