Gabriel
Gabriel
Yes, I finally made some progress :D. Though this is still not complete because I also have to rework the messagebox code which renders char-by-char and this won't work with...
I think the 1bit-rendering looks better on that resolution: 
Works now in message boxes. Due to tecnical reasons (need to split at most \\-command codes) the rendering gets worse as I can't render in one go. To fix this...
About the configuration. I don't want to support font-config or any font substitution now because have no idea how to use this and not worth the afford by now imo....
PendingMessage has no unit tests? Because this breaks \\C[1] without being noticed.
The loops - N times - Count Up - Count Down obtain the value when the loop starts and do not reevaluate it. If you want that the value is...
Just checked your code. You are already doing this. Yeah this looks like a bug :sweat_smile:
The problem is that Maniac Patch support is not enabled in the Player. For this you need a file called "accord.dll" in the game directory. The file can be empty....
Maybe our angle implementation is wrong but as far as I know the angle is in degree and obtained with the following formula: Angle 1 / Angle 2. For your...
To make the rotation work you could use this code for Common Event 2 (RutetaGiro) ``` @> Control Variables: V[0006] = V[0004:Gajo] @> Control Variables: V[0006] *= 15 @> Show...