GeorgeS2019

Results 120 issues of GeorgeS2019

https://github.com/AMArostegui/SpacyDotNet Please check this up and make suggestion to the developer if there is need for coordination.

[sr229](https://github.com/cosyneco/MediaPipe.NET/commits?author=sr229) https://github.com/homuler/MediaPipeUnityPlugin [v0.12.0](https://github.com/homuler/MediaPipeUnityPlugin/releases/tag/v0.12.0) released. Consider upgrading it.

enhancement
priority:high
area:framework

### Feature Description Currently windows build support has been always experimental. By combining our request, we could **ask for no longer experimental build.** The GDMP repos has established **VS2019** CI...

type:feature
stat:awaiting response

https://github.com/iVis-at-Bilkent/sbgnviz.js-sample-app This is really old and does not reflect the [latest switch](https://github.com/iVis-at-Bilkent/sbgnviz.js/issues/214) to the SBML branch based on webpack and babel-loader

For your looking-ahead inspiration: [speech_to_speech](https://github.com/pytorch/fairseq/blob/main/examples/speech_to_speech/README.md)

It is now possible to do Test Driven Development using VS2022 to create Gym 2D and 3D RL environments for testing using the [latest](https://github.com/MikeSchulze/gdUnit4Mono/pull/37) gdUnit4API **TestAdaptor** on VS2022 ![Z0nhScGr3J](https://github.com/MikeSchulze/gdUnit4Mono/assets/49812372/7d2ed607-0750-4b6e-80f7-e5913aec040e)

Ready Player One facial Mocap is based on industry [ARkit 52 blendshapes ](https://github.com/google/mediapipe/issues/3421#issuecomment-1467667667)used in many industry hardware mocap Exporting as bvh or Fbx will not necessary follow this industry standards,...

https://www.youtube.com/watch?v=XduuHNOGGqI Would you consider supporting Godot4 as first class as Unity and Unreal. This would be BIG contribution to Godot community.

[Thanks for sharing!](https://github.com/google/mediapipe/issues/4162#issuecomment-1467531976) Do update us when this is done and the OSC data is available with mediapipe integration

Great job. Could you consider adding streaming the 52 blendshapes using e.g. WebRTC or OSC It would be a good contribution to e.g. Godot community. Perhaps you could start with...