RL_Matrix
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Introduce Test Driven Development!
It is now possible to do Test Driven Development using VS2022 to create Gym 2D and 3D RL environments for testing
using the latest gdUnit4API TestAdaptor on VS2022
Sounds like something I need especially since when introducing changes I can break learning for some use-cases and unit tests wont catch it - only benchmarks.
C# (Scene) Test-Driven-Development (TDD) using Godot4 in VS2022
https://youtu.be/JLI0cIYMgr0
using the latest gdUnit4API TestAdaptor from @MikeSchulze
https://github.com/godotengine/godot-proposals/assets/49812372/72bb91a1-dd1c-4467-8d07-3b0d3beadd4b