George Adamopoulos

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Thanks a lot @ranftlr , good to know. I had trouble trying to convert it using the common torch.onnx workflow.

@MrMahgu You are a legend! Your solution worked in Unity 2022.1.23f1.

> Ouch! That's painful xD > > The DDS is rgb9e5, and maybe that's the problem for those loaders... You could try https://github.com/h3r2tic/tony-mc-mapface/blob/main/OCIO/lut-converter/tony_mc_mapface_f32.dds which is f32 :) @h3r2tic Thanks for...

> Perhaps this works? > > [hdr_exr.zip](https://github.com/h3r2tic/tony-mc-mapface/files/10809052/hdr_exr.zip) > > _No guarantees about the precision of those; I used RenderDoc for the conversion. Please check against some of the images in...

I use this in a Unity shader that blends textures additively over time. All 3 methods (uncompressed .dds imported with my custom importer, .hdr and .exr files) work like a...

I also encountered this exact issue. Opening and saving the file fixed it, but this is not a good solution for the end users of my product, who will use...

The issue still persists on versions 102.2, 103.0 beta and 104.0 preview. Simply trying to add an existing Worksheet (with 2-Color gradient scale conditional formatting) to a new Workbook object,...

Thanks for pointing this, it was exactly what I had in mind [here](https://github.com/GeorgeAdamon/ways-to-render-1M-cubes/blob/master/README.md#22-generating-the-cubes-using-a-geometry-shader--drawprocedural) and it's actually already implemented in the code I'm about to upload. I fixed the title for...

> Hi @lucasjinreal! If you don't need to run it in real-time, I believe CoTracker can already work on mobile devices if you manage to convert it to the required...

Same issue here, * Brave browser [Version 1.75.181 Chromium: 133.0.6943.141 (Official Build) (arm64)] * mac OS Sonoma (14.7): Disabling **Block Fingerprinting** seems to make this much better. Although it doesn't...