George Adamopoulos

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Thanks a lot @ranftlr , good to know. I had trouble trying to convert it using the common torch.onnx workflow.

@MrMahgu You are a legend! Your solution worked in Unity 2022.1.23f1.

> Ouch! That's painful xD > > The DDS is rgb9e5, and maybe that's the problem for those loaders... You could try https://github.com/h3r2tic/tony-mc-mapface/blob/main/OCIO/lut-converter/tony_mc_mapface_f32.dds which is f32 :) @h3r2tic Thanks for...

> Perhaps this works? > > [hdr_exr.zip](https://github.com/h3r2tic/tony-mc-mapface/files/10809052/hdr_exr.zip) > > _No guarantees about the precision of those; I used RenderDoc for the conversion. Please check against some of the images in...

I use this in a Unity shader that blends textures additively over time. All 3 methods (uncompressed .dds imported with my custom importer, .hdr and .exr files) work like a...