George Adamopoulos
George Adamopoulos
FastMeshCopy
Zero-allocation copying of Meshes using the new MeshData functionality in Unity 2020.1+ .
JobSystem_IndirectInstancing_Testbed
Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.
ModernComputerGraphicsResources
A collection of blogs, personas and publications that act as reference points for the latest developments in Computer Graphics
monocular-depth-unity
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
quest-realsense
Integration of Intel RealSense depth cameras with the Oculus Quest standalone VR headset usng Unity
ways-to-render-1M-cubes
All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).