Steven Garcia

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- Some models can be missing everything after the section tag block entirely such as the grunt which means they are just an empty render_model file with no mesh data....

All these crashes are from the physics model. The cause is most likely that havok physics models require the mass distribution values in order to function. Static physics objects that...

Appears to be some issue with block size in the particle function area. I believe the issue is that some functions are different sizes and Blamlib isn't handling this correctly.

Also should look into clearing the processed particle data from the file. It seems it's still there in hex and Guerrilla does get rid of it when the file is...

- Some quick notes on shaders. https://pastebin.com/FmqmP6F9

Some progress has been made on this as of https://github.com/Project-Cartographer/H2PC_TagExtraction/commit/e4e36f31f4881515e0e19431c46d12b1d8a02b36 Currently the shader emulator writes shader_template material_name depth_bias_offset dynamic_light_specular_type lightmap_type lightmap_specular_brightness lightmap_ambient_bias shader_lod_bias referenced bitmaps The following is still required...

Ale(Num0005) has made progress on allowing us to use tags that are normally disallowed in vanilla Sapien through the object palette window. see https://github.com/num0005/H2Codez/commit/895b20bf2b35339fcc7f922264a1295e0b6ebad4

I don't know how you can find anything undocumented. I've explained every working feature H2Codez adds in the manual. https://num0005.github.io/h2codez_docs/w/home Edit: Just to clarify if it's not in the manual...

Confirmed to be tag related in some way. Cause unknown at the moment.