Steven Garcia

Results 41 comments of Steven Garcia

This has been fixed in the latest Blender release. Closing.

The rounding seems like a fine idea to me so we can do that. Could even switch to only exporting loop verts for even more savings. The FBX converter commands...

Another idea I had is that the reconstruct part for the lightmap mesh was just never done.

The actual reason seems to be that the lightmap mesh is merged with sbsp on package. This needs to be confirmed but surface level examining of the ltmp tag in...

Crashing during scenery loading for lighting seems to be related to missing scenery. Might just go away with readding the tags. Do not believe this is normal so I will...

- Predicted resource tag block needs to be cleared.

Breakable surfaces seem to not be working properly. Looking into this but tag data in Guerilla seems fine. Could be MOPP related.

- Scenario cluster data tag block needs its sbsp reference readded. Just add it back in the same order as structure bsp - Structure BSP lighting tag block needs it's...

- Render models made with the DAE converter don't seem to get their raw vertices tag block written. This is because the DAEConverter doesn't fill in the section info block.