Steven Garcia

Results 41 comments of Steven Garcia

Turns out the grenade thing is a default bug with the game.

Doesn't matter cause this isn't a Carto issue. We're not fixing it.

We don't have anything to do with reshade and I doubt you will find someone who cares/can do something about this here.

You shouldn't renable this until this has a way to tell me that you have this shit enabled in a reports video IMO.

Depth bias offset might be the cause or somehow related to this. Setting it to zero hides the issue.

Just to be clear for anyone reading. The zfighting only happens if the shader used for that particular mesh had a depth bias offset value defined. This basically means that...

That's like that because ASS has a scale value in the format. Scale from the object gets written there and the unscaled object dimensions are written to the file. Proper...

This might be a legitimate bug with Blenders evaluated_depsgraph_get() function. Need to look into this more. If you disable the apply modifiers settings then this isn't a thing but obv...

https://developer.blender.org/T100375

The issue was confirmed and should be solved on the latest alpha version of Blender. See the above ticket