Gegy
Gegy
Hello! We discovered this issue while investigating [MC-260604](https://bugs.mojang.com/browse/MC-260604). **Warning: extremely loud and distorted sounds!** https://github.com/kcat/openal-soft/assets/5172118/5060f349-f8a1-42eb-a14f-5c927aaa5271 When certain sounds are played many times concurrently, the volume slowly begins to increase with...
Colored dynamic lights! We just need to be able to update the chunk light colors based on the current dynamic light state. We might need to use some simplified blending...
Currently they're handled totally separately, but this should not be necessary. This additionally allows us to avoid the render distance limits created through the level-propagation-based loading. It is important to...
We are intentionally breaking parity with vanilla entity tracking for performance purposes, but having it track the full column is probably not ideal.
The server is currently not fully implemented. Here is a checklist of what core functionality is to be implemented: - [x] Basic snake movement - [x] Leaderboard - [ ]...
A prototype at preparing for Delta's work on setting up Plasmid with a proxied server network: mostly, we need to be able to have the core `/game` commands be able...
Currently, `GameRuleType.allOf` generates a rule that enforces all of the given rule types. This works fine until you want to set up a case where you override the general rule...
This is an issue to track all game rules that we want to support in Plasmid: - [ ] Mutating inventory (MODIFY_INVENTORY) - [ ] Player movement (PLAYER_MOVEMENT) - [...
Smaller refactors than hoped, but better to get part of the work out of the way anyway rather than be stuck forever. :sweat_smile: With the goal to split games across...