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Unify handling of chunk tracking and loading for players

Open Gegy opened this issue 5 years ago • 0 comments

Currently they're handled totally separately, but this should not be necessary. This additionally allows us to avoid the render distance limits created through the level-propagation-based loading.

It is important to note that the level-propagation based system is used in some other places for finding distances for chunk to player, but ideally we can get rid of these.

Gegy avatar Nov 05 '20 17:11 Gegy