plasmid
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Remove player entity context from player offers
Smaller refactors than hoped, but better to get part of the work out of the way anyway rather than be stuck forever. :sweat_smile:
With the goal to split games across multiple server instances, we want to be able to request that a player joins without having the player physically on the server yet. Most games probably do not care about working with a ServerPlayerEntity, so just passing the GameProfile should be enough even for the most exotic cases (e.g. player rejoining a game).