GeForceLegend
GeForceLegend
Okay, this appears to be a sodium bug. I'll close it now.
As Sodium refused to fix it for correct color in atlas mipmap reason, can Iris fix it?
The log says ```log [08:53:19] [Render thread/WARN]: Error encountered when linking program containing VS terrain_solid and FS terrain_solid. Log output: [08:53:19] [Render thread/WARN]: Link info --------- error: interpolation modifier mismatch...
Iris removes the flat modifier for both in and out for tbn... Then why the log says interpolation modifier mismatch? Or Iris forget one in other shader program?
Can confirm. According to CaffeineMC/sodium/issues/2761, Sodium already clamped vanilla light level in vertex attributes to remove the `clamp()` in terrian shader. Jellysquid thought it doesn't hurt vanilla thing, so they...
This log is print 2 monthes ago, and you are using OptiFine_1.8.9_HD_U_M5 in this log. Beside the log, I cannot see such artifact. Try resetting video setting options, and using...
Still exist in 1.21.1 J1. If this is work as intended (`atlasSize` is not set to the size of main block/item atlas in composite passes), please close it.
Still not fixed in 1.21.4 J3 release
Those lines are side effects of Optifine using mipmap on those blocks. In vanilla those blocks have mipmap disabled when rendering. This may work as intended if Optifine behaves same...
Vanilla transparent terrain uses RGSS/AF too. I don't know if sodium applied that on water too, but looks like you only edited solid/cutout terrain shader according to file name?