Garux
Garux
-game quake3 works only with q3map_lightmapsize set for every texture
Setting rotation speed to 1 still results in too high sensitivity with 5k+ dpi mouse. Tried to set not integer value, radiant doesn't accept one.
Updating origin key in entities tab doesnt work for some entities (info_player_deathmatch) and works for others (item_armor_shard)
Current algorithm is technically wrong, but covers good amount of cases more or less right. In short it is: find avg axes of patch out of its points, find longest...
For example crashes (or returns error?) after calling `mz_zip_writer_add_file()` on win32 for file with year = 2039 Haven't investigated the source of problem, but at least date validation may be...
code was doing vector[0u - 1] dereference in this case [example model](https://github.com/assimp/assimp/files/15169736/crack.zip)
128x128 internal and external ones are ok, any higher lightmap resolution causes including unwanted pixels. On the map it looks like dark lines on edges of lightmaps. I figured that...

This is useful to find out what is what in complex classes. Clangd, ms-vscode.cpptools comparison:
This is Qt enumeration inside class It only works correctly with scope specified: Doesn't work like prompted: