Garux

Results 242 comments of Garux

#60 I'm sure there is TODO in the code, sorta `make it work with lightstyles`

This exports from .map: https://github.com/Garux/netradiant-custom/tree/master/contrib/brushexport ![exp](https://user-images.githubusercontent.com/1734117/38296892-4b1571f2-37e2-11e8-9822-36340f093577.png) Apparently requires a few more options for your purposes

May use NetRadiant instead ¯\_(ツ)_/¯ It does not export curves and models tho, i'd like to have this too Textures are easy to grab with auto pk3 creator

@KroniK907 what are those steps? I'm getting model right out of the box with textures in max and blender after these changes: https://github.com/Garux/netradiant-custom/commit/034f06f18d4dc3615f4211ab0351ebf81f44e7f5 Visible improvements are option to scale model...

This is bs still; I wonder if workaround exists for this NV gamma issue Only camera seems to be not affected; I thought it was about order of ogl contexts...

Anything may have an effect, but this is likely known NV gamma issue (is a thing for many games + recent drivers) ref: https://forums.geforce.com/default/topic/1074911/new-driver-messed-up-colors/

Because you covered just one face per brush with it; This has random behavior in 1.6 branch.

Yes, this radiant shuffles faces and this q3map2 determines content by 1st face.