q3map2:no shader for external lightmaps with -external or -lightmapsize
-game quake3 works only with q3map_lightmapsize set for every texture
What do you mean by -external? I don't think there is such a Q3Map2 switch. Do you mean -export?
Also, -lightmapsize is specifically for RTCW/W:ET. It does not work for Q3A since the game does not natively support lightmap pages greater than 128x128 pixels.
Sure -external exists else if ( !strcmp( argv[ i ], "-external" ) ) { externalLightmaps = qtrue; Sys_Printf( "Storing all lightmaps externally\n" );
-lightmapsize sets lighmap global size and stores them externally, if current size is not supported by -game But lack of auto-generated shader
These switches only work for WolfET. (Maybe wolfrtcw as well?)
(Technically wolf ET only supports 128x128 internally only too)
Solution: https://github.com/Garux/netradiant-custom/commit/3f2825b8ec74c97e381694cdf843c2d318873cb2