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q3map2:no shader for external lightmaps with -external or -lightmapsize

Open Garux opened this issue 12 years ago • 4 comments

-game quake3 works only with q3map_lightmapsize set for every texture

Garux avatar Feb 22 '13 13:02 Garux

What do you mean by -external? I don't think there is such a Q3Map2 switch. Do you mean -export?

Also, -lightmapsize is specifically for RTCW/W:ET. It does not work for Q3A since the game does not natively support lightmap pages greater than 128x128 pixels.

0bsidian avatar Feb 27 '13 18:02 0bsidian

Sure -external exists else if ( !strcmp( argv[ i ], "-external" ) ) { externalLightmaps = qtrue; Sys_Printf( "Storing all lightmaps externally\n" );

-lightmapsize sets lighmap global size and stores them externally, if current size is not supported by -game But lack of auto-generated shader

Garux avatar Feb 28 '13 17:02 Garux

These switches only work for WolfET. (Maybe wolfrtcw as well?)

(Technically wolf ET only supports 128x128 internally only too)

ensiform avatar Sep 22 '13 22:09 ensiform

Solution: https://github.com/Garux/netradiant-custom/commit/3f2825b8ec74c97e381694cdf843c2d318873cb2

Garux avatar Dec 11 '19 21:12 Garux