(Jip) Willem Wijnia

Results 464 comments of (Jip) Willem Wijnia

I flattened them because they felt unintuitive from a user perspective. The UI doesn't indicate the duration of the stun, yet some units are 'unstunned' sooner than others. I'd be...

> Only thing wrong I found was the sacu does not explode. This is due to an issue unrelated to this repository, it is fixed on FAF Develop already!

The only two units that are not flat already are the Medusa (url0103) and the SACU (url0301), there are (in my opinion) better ways of applying a curve than trying...

What would the Lua code be that computes that?

@Tagada14 we need to make a call on two things, one of them being whether we want curve-based damage, such as the suggestion of @Hdt80bro And, even if it would...

I'll pick this up when I'm back! I'm not looking forward to adding back the inefficient area buffs - @Tagada14 could you discuss with the balance team whether stuns should...

I have not thought of trying that flag, I'll test it.

The scoreboard should be redone, from a development perspective. I tried adding in that second line to support the scoreboard, but at the time got some strange side effects that...

That is fine, I routinely clean up merged / closed branches