Gameslinx

Results 9 comments of Gameslinx

That should hopefully work - A flow map only needs an X and a Y direction so transforming to tangent space would allow for this. This is a flow map...

I generated a gas giant and previewed it with the flow map shader and the current results aren't amazing. I may have a solution, though. Here's what the result looked...

> I don't think your step 4 above is correct (normalizing the 2d velocity vectors). You want the flowmap to contain velocities that are not 1.0, and zero velocity areas...

My mistake, you're right - They should be scaled instead of being normalized

You may be right. I've been doing some testing on the cubemaps that GG has been exporting and while they do look interesting, they're not creating swirls or moving bands...

Beyond Home, on the planet Kohm. I use displayName for the actual names and name for the internal names (usually A, B, C, D and so on), but this could...

Can you send me your KSP.log?

Can you post the full error? This should not be an incompatibility. Sending the log when this error is encountered would be very useful. It looks like tweakscale wasn't fully...

Hi, can you send your KSP.log file? Parallax isn't supported on MacOSX because the max supported version for OpenGL is 4.1, but Parallax requires 4.3. Apple dropped support for OpenGL....