KerbalEngineer
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Using name and not displayname
Hey.
Kerbal Engineer's biome readout is reporting the "name" of the biome and not the "displayname", which means any biomes that have names "Biome1, Biome2, Biome3 etc" shows up on KER, whereas it should be using the displayname.
This help for localisation in mods, specifically planet mods. Without using displayName, localisation of biome names is impossible. Would it be possible to update KER to use biome displayNames?
Cheers.
I'll have to do some testing. The biome readout uses an odd API call ScienceUtil.GetExperiemntBiome. I seem to recall changing that at one point to something more straightforward and it not working correctly for some mod-added biomes. I will look into it and thanks for bringing it to my attention.
What mod specifically are you getting Biome1, etc, on so I can test it?
Beyond Home, on the planet Kohm. I use displayName for the actual names and name for the internal names (usually A, B, C, D and so on), but this could be applied for localisation too. Thanks for looking into it!
It may just be a case of substituting in:
ScienceUtil.GetBiomedisplayName
instead of the current ScienceUtil.GetExperimentBiome
Where:
public static string GetBiomedisplayName(CelestialBody body, string biome)
{
return ScienceUtil.GetBiomedisplayName(body, biome, true);
}
The final bool is true if the Localization string is returned from a #LOC tag. Quite a few of the more in-depth planet packs/mods utlize the localization entries for the displaying of these biome names but some of the smaller or older mods do not.
https://kerbalspaceprogram.com/api/class_science_util.html#a00a7763f63572b590f4164bb8782d4d6
I will test that for the 1.7 update.
Planets also could use the same treatment, right now some planet packs use "displayName" to rename Kerbin to other names (eg: Nodens) so the name "Kerbin" shows up in the editor window rather than the correct name