Jens Fischer

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That looks really nice! Wouldn't even have to be a breaking change if `tween()` is kept and the macro version has a different name.

There already was one. https://github.com/HaxeFlixel/flixel/pull/2240

No breaking changes necessary here, moving this to 4.1.0.

I've reduced this to the bare minimum, not really sure what's going on yet... ``` haxe package; import flixel.FlxState; import flixel.group.FlxGroup; import flixel.FlxObject; import flixel.FlxG; class PlayState extends FlxState {...

There definitely shouldn't be 8 overlap callback calls when 3 objects are overlapping... And I can't really see any obvious issues with this code. So, yeah, something strange is going...

There were some minor changes though. Might be worth checking if this example produces the same result in AS3.

This seems to be related to the arrow keys being in `FlxG.keys.preventDefaultKeys` on HTML5. This is to prevent scrolling the page when those keys are pressed. I guess it also...

>I'm not sure why the stop(Immediate)Propagation would be useful Somebody would have to check whether or not that's necessary on Android or HTML5. I suspect it may have been needed...

>I've been told this is an openFL thing and not really a flixel thing, so I wonder if a simple warning would be best. I think the warning would have...

No, but that's more of a limitation of the `drawQuads()` API rather than an actual issue / bug. Not sure how much of a problem that is, as I still...