Jens Fischer

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My LG G2 also has Android 4.4.2, and the Mode demo was definitely working ok when we initially added OpenFL 8 support. Not sure I've tried with more recent versions,...

Yep, Mode is still working fine with OpenFL 8.4.1 and Lime 7.0.0.

It would be interesting to see the results for an OpenFL sample that actually uses the same rendering API that Flixel uses. That seems to be the case for the...

Yes, that would break custom shaders using `flixel_texture2D()`: https://github.com/HaxeFlixel/flixel-demos/search?q=flixel_texture2D&unscoped_q=flixel_texture2D Some of those need a coordinate other than `openfl_TextureCoordv` (you might even want to call it multiple times), so `flixel_color` is...

So does simply using a different name for the `bitmap` parameter work too?

Definitely an idea worth investigating.

@Beeblerox: Sorry for not answering for a while. Is your suggested approach the same as Nape uses?

This would be a **huge** change, not only regarding API. Flixel is based on inheritance from the ground up. Do you want both approaches to exist at the same time...

>Haxe version: 3.5.0 Unless you're from an alternative universe, that doesn't exist.

If it works fine on Flash, that's probably some kind of issue with OpenFL display objects?